> Forgot to say, that "DOMINVS" logo on the second ship was painted using
> sphere_sweeps as an object pigment, hence the "& texture painter" in the
> subject line of this post. It's a pretty cool way of painting hard-edged
> textures without needing ugly pixelly image_maps, dunno why I never thought
> of it before.
I am intrigued--this sounds very cool. Could I see some code examples?
William
Post a reply to this message
|